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-
- Ultrasound Daily Digest Sun, 17 Oct 93 0:07 MDT Volume 7: Issue 16
-
- Today's Topics:
- [Ultrasnd] vs. [GeneralMidi] in groovie.ini
- Dividing list
- Downgrading to 386 fixes GUS distortion under CW
- drum sequencer
- Happy with my GUS
- NHL Hockey & Flight Sim 5.0
- PAS16
- Recent SBOS failures
- Sending email to companies
- splitting the conference
- Splitting the digest (2 msgs)
- splitting the list
- Ultrasound Daily Digest V7 #15
- unsubscribe
- Vote NO on the split!
-
- Standard Info:
- - Meta-info about the GUS can be found at the end of the Digest.
- - Before you ask a question, please READ THE FAQ.
-
- ----------------------------------------------------------------------
-
- Date: Sat, 16 Oct 93 10:23:02 PDT
- From: mikebat@netcom.com (Mike Batchelor)
- Subject: Re: [Ultrasnd] vs. [GeneralMidi] in groovie.ini
-
- Not the Ultrasound Server once wrote...
- $
- $ ------------------------------
- $
- $ Date: Fri, 15 Oct 93 12:28:14 EST
- $ From: pscs!perry@uu3.psi.com (Perry B. Walker)
- $ Subject: Re: 7th guest and gus
- $
- $ Mike Batchelor, in regards to your post to the Ultrasound Daily Digest
- $ > [problem discription deleted]
- $ > $
- $ > $ Name=Ultrasound & Ultramid (General Midi)
- $ > $ Groovie_name=GeneralMidi
- $ > $ Pcm_adv_name=gf1digi.adv
- $ > $ Midi_adv_name=gf1midi.adv
- $ > $ ---
- $ >
- $ > Nice try, but this all has nothing to do with the lockups. I get lockups
- $ > on exit also, and nothing makes them go away. I never have seen the
- $ > keyboard lockup you described, though. Just understand that nothing you
- $ > did with groovie.ini or audio.dat really had any effect on this. It's
- $ > coincidence that the lockups went away after making those changes.
- $
- $ I can't agree with you on this. While it is true that the Name field has
- $ nothing to do with it, it is only used as the text displayed in the install
- $ program, the Groovie_name does make a difference. The Groovie_name becomes
- $ the section header in the groovie.ini file like this:
- $
- $ [Ultrasound]
- $ irq=default
- $ port=default
- $ xmi=gf1midi.adv
- $ pcm=gf1digi.adv
- $ dma=default
- $
- $ or
- $
- $ [GeneralMidi]
- $ ...
-
- Well, I get to eat crow on this one. You are 100% right, Perry. And I
- knew it, too! I recall back a few months ago when I manually created the
- groovie.ini entry, and I did set it to GeneralMidi at that time, and never
- got a lockup on exit. Between switching version of UltraMID, new QEMM,
- and discovering Audio.dat, I had set the groovie_name to Ultrasound after
- putting the GUS entry into audio.dat. Now it all makes sense, and I
- realize that the lockups on exit started occuring around that time.
-
- Everybody all together: Gimme a big Homer Simpson "DOH!!!"
-
-
- $ ------------------------------
- $
- $ Date: Fri, 15 Oct 1993 14:45:08 -0600 (CDT)
- $ From: ddebry@grue.dsd.ES.COM (Dave DeBry)
- $ Subject: DIGEST ADMIN: SPLITTING THE LIST?
- $
- $ rford@infocomp.csir.co.za wrote:
- $ > Before I launch into boring background and lose anyone who might have a
- $ > comment, let me cut to the chase...what are the chances/logistics/other?
- $ > involved in splitting the GUS group into music and games?
- $
- $ Before I answer, let me say that there were 5 people in
- $ yesterday's digest alone who liked the idea absolutely, 1 who liked it
- $ but came up with an alternate idea, and a big fat Zero people who
- $ disagreed.
- $
- $ My point is that if you disagree, say so NOW.
- $
- $ Chances: If it needs to be done, I'll do it.
- $
- $ Logistics: Setting the lists up is not the problem; it's
- $ moving the users around. How do I know who should be on which list?
- $ Should I just copy the user list from this list to the spinoff list,
- $ and let people unsubscribe as they please? Or should I nuke the user
- $ list and start from scratch? (From my point of view, I can see 3 VERY
- $ good reason for starting from scratch, and only 1 good reason against.)
-
- I think the easiest way to do it from an admin standpoint is to create a
- new list for the music with a blank subscriber list, announce the address,
- and let us all sort it out with subscribe and unsubscribe commands. I
- would be interested in joining both lists, but I can bet there are plenty
- who have no interest in the music group, and would not appreciate getting
- a list they did not subscribe to. Plus, there's the work involved for the
- list admin to copy the old names into the new list, which starting the new
- list from scratch would alleviate.
-
- $ ------------------------------
- $
- $ Date: Sat, 16 Oct 1993 13:38:35 +1000 (EST)
- $ From: Andrew See <asee@st.nepean.uws.edu.au>
- $ Subject: GUS marketing idea.
- $
- $ Ok, I've got a good idea to stimulate both sales, and developer
- $ support for the GUS.
- $
- $ Get a Simple logo like a big fancy "G" or something.
- $
- $ Make little stickers with this logo.
- $
- $ Send heaps of these stickers to game developers who are supporting
- $ the GUS (Sierra, Activision etc)
- $
- $ Put the little stickers on the front of their boxes.
- $
- $ "This game works with the GUS"
-
- There already is such a sticker, but the only game box I ever saw it stuck
- upon was Star Control II. It's about an inch long, 1/4 inch high, and
- gets wider to the right, like a crescendo. Tiny text along the top says
- "This product Supports" and in big letters below that, which also
- "crescendo" to the right, say "ULTRA S O U N D".
-
- $ ------------------------------
- $
- $ Date: Fri, 15 Oct 1993 09:52:27 +0800 (PST)
- $ From: Francis Li <fli@nermal.santarosa.edu>
- $ Subject: QEMM and UltraMID?
- $
- $ I know that when using DOS 5.0/6.0's own LH command to load UltraMID high,
- $ it will fragment UltraMID to fit into whatever space possible. But how do
- $ you get it to work with QEMM 7.02? When I try to LOADHI UltraMID with
- $ QEMM, it will report, "Not enough high memory. Loading low". This bugs me
- $ because I have 40k high memory and I would like to put most of UltraMid
- $ into it. Anyone know how?
-
- My solution for all the different game drivers and QEMM, is to create a
- separate DOS 6 configuration block for games. In it, I put UltraMID,
- since it is the largest of all of them, and run Optimize, to load it high.
- When Optimize is done, I remark out the call to loadhi UltraMID. Now
- when I boot into the games configuration, I have a memory configuration
- that has plenty of high RAM reserved for whichever sound driver I want to
- loadhi.
-
- I have not observed the self-high-load feature of UltraMID, and I know
- why, too. I do not have DOS=UMB in my config.sys. Surely, UltraMID will
- take advantage of the DOS UMB interface to load itself high, so you should
- try adding that to your config.sys. Without DOS=UMB, UltraMID takes
- approx. 60K to initialize, and leaves 52K resident when loaded. You have
- but 40K, which is not enough. To let UltraMID take whatever advantage it
- can of that 40K you do have left, you should load it with loadhi.com like
- this:
-
- loadhi /lo /l ultramid <plus switches>.
-
- This tells loadhi to load UltraMID low, but allow it to see the largest
- region available, and no others. It will then be able to self-high-load
- what it can into that region. Alternatively, you can give a region
- number, if you know the region number of that 40K space. Type 'loadhi'
- with no parameters to get a list of region numbers and what they contain.
-
- If you allow Optimize to load it high with or without DOS=UMB, you will
- probably get better results, though. Then just comment out UltraMID and
- loadhi from the command line whichever driver you want to use.
-
-
-
- --
- Mike Batchelor |
- mikebat@netcom.com | This space for rent
- mikebat@qdeck.com |
-
- ------------------------------
-
- Date: Fri, 15 Oct 93 20:49:00 PDT
- From: n4zfd!frodo@rylos.n2idf.ampr.org ("James M. Blakely")
- Subject: Dividing list
-
- I'm with the folks that want to split the list.
-
- We would be willing to sponsor a "GUS Professional" list -- one for
- professional uses of the GUS -- music, presentations, multimedia -- the
- nuances of the MIDI mapper, etc.
-
- I invite those who are interested in the GUS for other than games to drop me
- a note at: frodo@rylos.n2idf.ampr.org -- if there's enough interest (more
- than 5 people), I'll start up a "GUS Professional Digest".
-
- It *would* probably be a good idea to get it going at this point in time,
- before Xmas time, and the influx of the next generation of gamesters hits
- the GUS Internet.
-
- -- Jim Blakely
-
- ------------------------------
-
- Date: Sat, 16 Oct 1993 23:17:38 +0200 (GMT+0200)
- From: iddos@math.tau.ac.il
- Subject: Downgrading to 386 fixes GUS distortion under CW
-
- Note, people who ask "How fast should my machine be?":
-
-
- I have Cakewalk 2.0 and a Gravis Ultrasound installed on a 486 33MHz.
-
- I use masses of samples and .WAVs, and recently noticed GUS playback
- from CW sometimes produces distortion.
-
- The problem dissappeared when I told CW that I have a 386, via
- CW's virtual downgrading feature in Settings/MIDI devices,
- in "timing precision" window.
-
-
-
- Ido Amin (3rd World Fox) iddos@math.tau.ac.il
- ----------- "Have fun, get paid, get laid, wooo!" - Madonna. ------------
-
- ------------------------------
-
- Date: Sat, 16 Oct 1993 08:09:49 -0500
- From: John Riedl <riedl@cs.umn.edu>
- Subject: drum sequencer
-
- Does anyone know about going the other way with drum sequencing:
- buying a MIDI drum pad and using it along with a keyboard to make
- music? I've seen two levels of MIDI drum pads: my music store wants
- $1000++ for one, and one of the computer mags (Tiger, I think) has one
- for ~$200. Has anyone tried cheaper ones? What features are there to
- look for?
-
- Thanks,
- John
-
- ------------------------------
-
- Date: Wed, 13 Oct 1993 15:42:22 -0100
- From: Emanuele.Pucciarelli@p60.f511.n333.z2.wolf.fidonet.org (Emanuele Pucciarelli)
- Subject: Happy with my GUS
-
- Hi Lancer!
-
- No, I don't think yours is a rare experience.
- Mine is just like yours: I've never got any problem, I can use my soundcard
- with every game and program (there is some program that works with SBOS and
- does not work with real SoundBlasters instead) and I'm waiting ansiously for
- MegaEm MT32+DAC version too.
- Maybe, many people finds that it's all OK if everything works, and starts to
- protest if something begins to go wrong.
- But it wouldn't be enjoying, if all went right... :-))
-
- Bye!
- Emanuele
-
- ------------------------------
-
- Date: Sun, 17 Oct 1993 01:59:18 -0300 (EDT)
- From: "K.S. Holly" <u8843389@muss.CIS.McMaster.CA>
- Subject: NHL Hockey & Flight Sim 5.0
-
- I'll keep this short and sweet.
-
- Has ANYONE gotten SBOS to work properly with NHL Hockey and Flight Sim 5.0 ?
-
- Any and all replies appreciated, either here or to
- u8843389@muss.cis.mcmaster.ca
-
- Thanks,
-
- Kevin
-
- ------------------------------
-
- Date: Wed, 13 Oct 1993 15:38:32 -0100
- From: Emanuele.Pucciarelli@p60.f511.n333.z2.wolf.fidonet.org (Emanuele Pucciarelli)
- Subject: PAS16
-
- Hi Paul!
-
- You said that the PAS16 soundboard has more native support than Gravis
- Ultrasound. Is there even a game with Pro Audio Spectrum native support?
- I've never seen one.
-
- Bye!
- Emanuele ==> p60.f511.n333.z2.fidonet.sublink.org
-
- ------------------------------
-
- Date: Sat, 16 Oct 93 10:12:16 EDT
- From: aa825@freenet.buffalo.edu (Stephen A. Corritore)
- Subject: Recent SBOS failures
-
- I've generally had good success with SBOS until three new games. Using
- version 2.09B, I get no sound at all out of Halloween Harry (which Apogee
- acknowledges in a help file and blames SBOS for), and no digital sounds
- in NHL Hockey and FPS Football Pro.
-
- Strangely, if I use SBOS 1.22 (the only old version I happened to keep),
- I do get digital sounds in FPS FBPRO. They exhibit the old echo effect
- familiar from the original FPS Football, but they are not as bad as the
- original and I consider it playable.
-
- Also, SBOS 1.22 produces digital sounds in NHL Hockey and Halloween Harry
- but they are basically scratchy junk noises and aren't playable. Still,
- something digital is being played.
-
- Any ideas?
-
- Steve Corritore
-
- ------------------------------
-
- Date: Sat, 16 Oct 93 20:46:00 PDT
- From: n4zfd!frodo@rylos.n2idf.ampr.org ("James M. Blakely")
- Subject: Sending email to companies
-
- I hope everyone reading this that's participating in that "annoy game
- companies with email" project noted what one of the companies said about
- "Postage Due" email.
-
- When you send Internet mail to anyone on CompuServe, they get charged a
- quarter for every mail they select to read. Most companies that provide
- *technical support* on Compuserve do not read email for precisely that
- reason.
-
- Also, your email bombardment does not get to the people in most companies
- that need to hear your wishes -- you're bombarding technical support people,
- many of whom, as you may have noticed, have GUS's themselves -- but who
- also, are not in a position to have *any* influence on their companie's
- development and business decisions.
-
- The best way to communicate your desires is in a properly written,
- preferably hand-written, letter that is mailed via your country's postal
- system, to the President, and to the Manager of Software Development at the
- company. And then, when they respond to you, a follow-up letter thanking
- them for responding.
-
- You catch more flies with honey than vinegar, as they say.
-
- ------------------------------
-
- Date: Sat, 16 Oct 1993 22:18:54 -0500 (CDT)
- From: Antonio Guia <guia@CC.UManitoba.CA>
- Subject: splitting the conference
-
- i personally don't see the need to split up the conference, although i do
- get bored of all the games stuffings in it... i just skim across all
- those games things as well as the music things looking for what's new, if
- it's split up i'll just end up subscribing to both anyways, and it's just
- one more message to clutter up my e-mail list
-
- as far as what to do with the splitting up of the names, is it possible to
- have three addresses? one for games, one for music and this one be kept
- for an overall? the games and music could both cross-post back to this
- one, and just make the users choose one or the other to post to instead of
- posting to this one..
-
- but if you get that specific about the conference, where do users post
- messages that are sound-related but non-games and non-music? (such as
- voice-recognition, sound-effects in utilities/work-related programs, etc)
-
- ------------------------------
-
- Date: Sat, 16 Oct 93 10:30:20 EDT
- From: apervazo@sas.upenn.edu (Andrian Pervazov)
- Subject: Splitting the digest
-
- I support the idea to split the digest into music/games sections.
- --
- |===============================================|
- | Andrian Pervazov |
- | University of Pennsylvania |
- | Music Department |
- | Internet: apervazo@mail.sas.upenn.edu |
- | Phone: 215-382-0798 |
- |===============================================|
-
- ------------------------------
-
- Date: Sat, 16 Oct 1993 12:37:24 -0500 (CDT)
- From: Ren Hoek <ren@ccwf.cc.utexas.edu>
- Subject: Re: Splitting the digest
-
- Rather than splitting the digest up into games and music sections, why don't
- we just create comp.sys.ibm.pc.soundcard.gus, and possibly have
- comp.sys.ibm.pc.soundcard.gus.music and comp.sys....soundcard.gus.games
- Etc.. I believe we have enough supporters of the GUS to get enough votes
- in to create our own newsgroup. I believe it will be much more effective
- than creating two digests and trying to keep up with them both. If we
- just have one .gus newsgroup, we can use the great feature of TRN and use
- the + key to select which messages you want to read by just looking at the
- subjects. We could all use [MUSIC] <subject> or [GAMES] <subject> in
- the subject headers..
-
- I know this has been discussed before, but I missed the final reasoning
- behind the decision to axe the idea.
- --
- ren@ccwf.cc.utexas.edu
-
- ------------------------------
-
- Date: Sat, 16 Oct 93 17:10:33 EDT
- From: dmcintyr@muselab.ac.runet.edu
- Subject: splitting the list
-
- Personally I would not be opposed to splitting the list. However, I
- would personally prefer to have everyone automatically subscribed to both
- lists and then have those who wish to receive only one or the other
- unsubscribe as appropriate.
-
- Another consideration... How do you keep people from posting to the wrong
- list when someone subscribes to both?
-
- You'd have the classic "STOP POSTING TEXT IN THE BINARIES GROUP YOU IDIOT
- AND NEVERMIND THE FACT THAT THIS IS TEXT!!" situation.
-
- --Michael-- << dmcintyr@muselab.ac.runet.edu >>
-
- ------------------------------
-
- Date: Sat, 16 Oct 1993 12:41:52 -0400 (EDT)
- From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
- Subject: Re: Ultrasound Daily Digest V7 #15
-
- > Date: Fri, 15 Oct 1993 16:49:50 -0500 (CDT)
- > From: Phil Johnson <pjohnso2@ua.d.umn.edu>
- > Subject: GUS & SB16
- >
- > me out with windows or OS/2...
- > In Windows, I'm not getting ANY sound whatsoever, and in OS/2, I'm
- > getting most sound, but it gets clipped or doesn't play at all.
- > Help??
- > My setup is as follows:
- >
- > SB16 : IRQ5 DMA1 16BitDMA5
- > GUS : Default
- > Is it because my SB16&GUS share the DMA channel? I lost my docs, so I
-
- I think you've answered your own question. The cards cannot reliably
- share DMA channels. The default MIDI IRQ for the GUS is also 5, which
- is what you have the SB16's IRQ at. For the two cards to coexist,
- make sure that they have no address ports, DMA channels, or IRQs in
- common.
-
- > Date: Fri, 15 Oct 1993 09:37:45 -0400 (EDT)
- > From: "Where's that $%#@*() ripcord?!?!" <JKS4675@ritvax.isc.rit.edu>
- > Subject: Let's lose the e-mail idea
- >
- > As far as sending letters to companies asking for support, since it is
- > SO easy to wipe e-mail, perhaps it would be better so send snail mail AND
- > smootch the collective behinds.
- >
-
- Snail mail letters would be better _if_ people actually took the time to
- write them. The impact of email is much less than snail, but the sheer
- quantity of it is formidable. Also, emailing the game companies over a
- prolonged period of time is more effective that swamping them all at
- once, IMO. So those of you who haven't participated in the "assault"
- yet, please take a few minutes out of your time over the next month or
- so to drop the game companies a letter nicely asking them to support
- the GUS (or thanking those who already are).
-
- > Date: Fri, 15 Oct 1993 11:42:48 -0300 (EDT)
- > From: kevin harrigan f <kharriga@mach1.wlu.ca>
- > Subject: Playing at variable speed under Windows
- >
- [...]
- > I isse the toolbook MCI command "Set waveaudio samplespersec 14333"
- > and it gives an error saying "Action not available on this device".
- >
- > So I called Ultrasound support and they said it is not possible
- > to change the frequency through Windows apps. Is this true???
- >
-
- I've been able to play a WAV at variable rates using GoldWave under
- Windows, without resampling the WAV.
-
- > Date: Fri, 15 Oct 93 12:51:52 -0400
- > From: co805@cleveland.Freenet.Edu (Mark E. Gall)
- > Subject: Prince of Persia II - system lock
- >
- > Rhichards writes:
- >
- > I have this strange problem with POPII. When I start the game, I can
- > hear the sound and the one-liner of speech at the beginning.
- > Now, when I play the game, I hear the window crash sound but when I
- > hit one of the 'bad' guys, the system hangs when you should hear a
- > scream (I now that because it DID work a few weeks ago, at that time I
- >
-
- One of the newer SBOSes (2.10, I believe) was programmed to accommodate
- PoP2. It works for some, but not others (eg. me).
-
- > Date: Fri, 15 Oct 1993 22:15:41 -0400 (EDT)
- > From: "(O) (O) c ?" <uwtl@sunyit.edu>
- > Subject: Sampling Board
- >
- > I'd like to know the price of the daughter board and what on it
- > will make it better than an entire 16 bit audio board like the SoundMan 16
- > from Logitech. Computability sells it for 105$.
- > I thought I heard $150 for the daughtercard. I couldn't see paying more
- > for the daughter board than an entire sound board.... unless, again, it had
- > some special features.
- >
-
- The daughtercard lists for $150, so, on the streets, it should sell for
- about $100. It was designed to perform as well as the recording/playback
- capabilities of the TB Multisound, so its special feature should be the
- sheer quality of its recording and playback.
-
- > Date: Tue, 12 Oct 1993 12:21:00 GMT
- > From: thomas@hammer.hacktic.nl (Thomas van Kuipers)
- > Subject: SBOS 3.0 (!) and joystick-problems
- >
- > I heard that SBOS 3.0 was coming with perhaps support of SB pro, but the
- > main importance was that NOTHING is remaining in memory, only in the GUS
- > MEMORY. Also i heard that sb emu was ALREADY in hardware GUS 'somewhere'
-
- Where do you hear these things? Such an SBOS cannot possibly exist
- without major enhancements to the GUS hardware.
-
- > A friend of mine who doesn't own a email adress asked for me to post a
- > problem he is having with GUS & joystick. He is playing a lot of
-
- Make sure that only one game port is enabled. If he's using the port on
- the GUS, make sure that he calibrated it properly.
-
- Phat.
-
- PS I'd also like to see the digest split into music/games.
-
- ------------------------------
-
- Date: Sat, 16 Oct 93 23:58:06 EDT
- From: <grizzly694@aol.com>
- Subject: unsubscribe
-
-
-
- ------------------------------
-
- Date: Sat, 16 Oct 1993 12:46:40 +0501 (EDT)
- From: Gunnar Swanson <gunnar@gibbs.oit.unc.edu>
- Subject: Vote NO on the split!
-
- Hi there fellow GUSers,
-
- I am writing to vote NO on the digest split. I am mainly
- interested in games but I do find the music entries to be of interest too.
- As regards the growth of the digest I believe that this is a
- momentary fluctuation. If I may remind people that a few weeks ago we had
- digests that only 9000+ bytes and that the usual length seems only to be
- between 22,000-28,0000 bytes. Not too bad to read.
-
-
-
- Voting No!
-
- Gunnar Swanson
-
- gunnar@gibbs.oit.unc.edu
-
- end.
-
- ------------------------------
-
- Date: Sat, 16 Oct 93 17:35:22 -0500
- From: jam@cse.unl.edu (James Macfarlane)
-
- >From wimsey.com!gravis.com!POSTMASTER Sat Oct 16 05:18:59 1993
- >Received: from vanbc.wimsey.com by .....
- >From: POSTMASTER@gravis.com
- >Message-Id: <9310160321.A3071wk@gravis.com>
- >Organization: Advanced Gravis, Burnaby BC Canada, (604)431-5020
- >X-Mailer: TBBS/PIMP v2.42
- >Date: Sat, 16 Oct 93 03:21:53
- >Subject:
- >To: jam
- >Reply-To: gusbeta@gravis.com
- >Status: RO
- >
- >
- >unsubscribe matthew@gravis.com
- >remove matthew@gravis.com
- >delete matthew@gravis.com
- >
- >RETURNED MESSAGE ADVISORY - NO USER BY THIS NAME REGISTERED AT THIS SITE
- >============================================================================
- >
- a what??? I sent a message to tech@gravis.com, and this is the response I got.
- Anyone have any ideas on what it means?
- Thanx...
- James
-
-
- James A. MacFarlane | Some of God's greatest | 611 S. 20th St. #4
- jam@cse.unl.edu | gifts are unanswered | Lincoln, NE 68510
- University of Nebraska | prayers. - G. Brooks | voice: (402)438-4560
-
- ------------------------------
-
- End of Ultrasound Daily Digest V7 #16
- *************************************
-
- To post to tomorrow's digest: <ultrasound@dsd.es.com>
- To (un)subscribe or get help: <ultrasound-request@dsd.es.com>
- To contact a human (last resort): <ultrasound-owner@dsd.es.com>
-
- FTP sites: archive.epas.utoronto.ca pub/pc/ultrasound
- wuarchive.wustl.edu systems/msdos/ultrasound
- archive.orst.edu pub/packages/gravis
- FTP mail server: mail-server@nike.rz.uni-konstanz.de
-
- Hints:
- - Get the FAQ from the FTP sites or the request server.
- - Mail to <ultrasound-request@dsd.es.com> for info about other GUS
- related mailing lists (UNIX, OS/2, GUS-MIDI, etc.)
-
-
-